104 research outputs found

    The Collective Consciousness of Information Technology Research: Ways of seeing Information Technology Research: Its Objects and Territories

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    The collective consciousness of effective groups of researchers is characterised by shared understandings of their research object or territory. In the relatively new field of information technology research, rapid expansion and fragmentation of the territory has led to different perceptions about what constitutes information technology research. This project explores a facet of the collective consciousness of disparate groups of researchers and lays a foundation for constructing shared research objects. Making IT researchersā€™ ways of seeing explicit may help us understand some of the complexities associated with inter and intra disciplinary collaboration amongst research groups, and the complexities associated with technology transfer to industry. This report analyses IT research, its objects and territories, as they are constituted by IT researchers associated with the sub-disciplines of information systems, computer science and information security. A phenomenographic approach is used to elicit data from a diverse range of IT researchers in semistructured interviews. This data is analysed to show (1) the variation in meaning associated with the idea of IT research and (2) the awareness structures through which participants experience variation in ways of seeing the object and territories of IT research. An Outcome Space represents the interrelation between different ways of seeing the territory. Eight ways of seeing IT research, its objects and territories, were found: The Technology Conception, The Information Conception, The Information and Technology Conception, The Communication Conception, The Ubiquitous Conception, The Sanctioned Conception, The Dialectic Conception and The Constructed Conception. These are described in detail and illustrated with participantsā€™ quotes. Finally, some recommendations for further research are made

    The collective consciousness of Information Technology research: The significance and value of research projects. A. The views of IT researchers

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    This research seeks to reveal the different perceptual worlds in a research community, with the longterm intent of fostering increased understanding and hence collaboration. In the relatively new field of information technology (IT) research, available evidence suggests that a shared understanding of the research object or territory does not yet exist. This has led to the development of different perceptions amongst IT researchers of what constitutes significant and valuable research. A phenomenological approach is used to elicit data from a diverse range of IT researchers in semistructured interviews. This data is presented to show (1) the variation in meaning associated with the idea of significance and value and (2) the awareness structures through which participants experience significance and value. An Outcome Space represents the interrelation between those different ways of seeing, revealing a widening awareness. Five categories of ways of seeing the significance and value of research projects were found: The Personal Goals Conception, The Research Currency Conception, The Design of the Research Project Conception, The Outcomes for the Technology End User Conception and The Solving Real-World Problems Conception. These are situated within three wider perceptual boundaries: The Individual, The Research Community and Humankind. The categories are described in detail, demonstrated with participantsā€™ quotes and illustrated with diagrams. A tentative comparison is made between this project and a similar investigation of IT professionalsā€™ ways of seeing the significance and value of IT research projects. Finally, some recommendations for further research are made

    The collective consciousness of Information Technology research: The significance and value of research projects. B. The views of IT industry professionals

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    This research seeks to reveal the different perceptual worlds in a research community, with the longterm intent of fostering increased understanding and hence collaboration. In the relatively new field of information technology (IT) research, available evidence suggests that a shared understanding of the research object or territory does not yet exist. This has led to the development of different perceptions amongst IT researchers of what constitutes significant and valuable research. Phenomenological methodology is used to elicit data from a diverse range of IT industry professionals in semi-structured interviews. This data is presented to show (1) the variation in meaning associated with the idea of significance and value and (2) the awareness structures through which participants experience significance and value. An Outcome Space represents the interrelation between those different ways of seeing, revealing a widening awareness. Five categories of ways of seeing the significance and value of research projects were found: The Personal Goals Conception, The Commercial Goals Conception, The Outcomes for the Technology End User Conception, The Solving Real-World Problems Conception and The Design of the Research Project Conception. These are situated within three wider perceptual boundaries: The Individual, The Enterprise and Society. The categories are described in detail, demonstrated with participantsā€™ quotes and illustrated with diagrams. A tentative comparison is made between this project and a similar investigation of IT researchersā€™ ways of seeing the significance and value of IT research projects. Finally, some recommendations for further research are made

    Assessing First-year Information Literacy at WPI

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    This project analyzes the results of an assessment, which the Gordon Library at Worcester Polytechnic Institute deployed, to evaluate baseline information literacy skills among first-year students. The results showed that only 40% of entering students scored above 70% on the test, with the best performance on questions related to the ethical use of information and the worst performance on questions related to search strategies. A new version of the assessment was developed and tested and will be used in the future

    23:1 Bandwidth ratio quasiā€lumped component balun on a multilayer organic substrate

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    In this study, the authors present the design and development of a novel ultra-wideband coupled-line balun on a multilayer liquid crystal polymer substrate. The balun is designed using a quarter wavelength (Ī»/4) asymmetric broadside coupled line. The defected ground structure and a lumped phase compensation circuit are developed to achieve wide bandwidth performance for the balun. The balun has a measured bandwidth ratio of 23:1, from 80 to 1860 MHz. Within the operating bandwidth, the experimental results demonstrate that the balun achieves an input return loss of better than 10 dB, an insertion loss of better than 1 dB, an amplitude imbalance of better than Ā±0.4 dB and a phase imbalance of better than Ā±10Ā°. The size of the balun is 40.64 mm Ɨ 40.64 mm or 0.22 Ī»g Ɨ 0.22 Ī»g, where Ī»g is the guided wavelength at the centre frequency of 970 MHz

    Estimating Design Effect and Calculating Sample Size for Respondent-Driven Sampling Studies of Injection Drug Users in the United States

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    Respondent-driven sampling (RDS) has become increasingly popular for sampling hidden populations, including injecting drug users (IDU). However, RDS data are unique and require specialized analysis techniques, many of which remain underdeveloped. RDS sample size estimation requires knowing design effect (DE), which can only be calculated post hoc. Few studies have analyzed RDS DE using real world empirical data. We analyze estimated DE from 43 samples of IDU collected using a standardized protocol. We find the previous recommendation that sample size be at least doubled, consistent with DEĀ =Ā 2, underestimates true DE and recommend researchers use DEĀ =Ā 4 as an alternate estimate when calculating sample size. A formula for calculating sample size for RDS studies among IDU is presented. Researchers faced with limited resources may wish to accept slightly higher standard errors to keep sample size requirements low. Our results highlight dangers of ignoring sampling design in analysis

    Safety and efficacy of fluoxetine on functional outcome after acute stroke (AFFINITY): a randomised, double-blind, placebo-controlled trial

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    Background Trials of fluoxetine for recovery after stroke report conflicting results. The Assessment oF FluoxetINe In sTroke recoverY (AFFINITY) trial aimed to show if daily oral fluoxetine for 6 months after stroke improves functional outcome in an ethnically diverse population. Methods AFFINITY was a randomised, parallel-group, double-blind, placebo-controlled trial done in 43 hospital stroke units in Australia (n=29), New Zealand (four), and Vietnam (ten). Eligible patients were adults (aged ā‰„18 years) with a clinical diagnosis of acute stroke in the previous 2ā€“15 days, brain imaging consistent with ischaemic or haemorrhagic stroke, and a persisting neurological deficit that produced a modified Rankin Scale (mRS) score of 1 or more. Patients were randomly assigned 1:1 via a web-based system using a minimisation algorithm to once daily, oral fluoxetine 20 mg capsules or matching placebo for 6 months. Patients, carers, investigators, and outcome assessors were masked to the treatment allocation. The primary outcome was functional status, measured by the mRS, at 6 months. The primary analysis was an ordinal logistic regression of the mRS at 6 months, adjusted for minimisation variables. Primary and safety analyses were done according to the patient's treatment allocation. The trial is registered with the Australian New Zealand Clinical Trials Registry, ACTRN12611000774921. Findings Between Jan 11, 2013, and June 30, 2019, 1280 patients were recruited in Australia (n=532), New Zealand (n=42), and Vietnam (n=706), of whom 642 were randomly assigned to fluoxetine and 638 were randomly assigned to placebo. Mean duration of trial treatment was 167 days (SD 48Ā·1). At 6 months, mRS data were available in 624 (97%) patients in the fluoxetine group and 632 (99%) in the placebo group. The distribution of mRS categories was similar in the fluoxetine and placebo groups (adjusted common odds ratio 0Ā·94, 95% CI 0Ā·76ā€“1Ā·15; p=0Ā·53). Compared with patients in the placebo group, patients in the fluoxetine group had more falls (20 [3%] vs seven [1%]; p=0Ā·018), bone fractures (19 [3%] vs six [1%]; p=0Ā·014), and epileptic seizures (ten [2%] vs two [<1%]; p=0Ā·038) at 6 months. Interpretation Oral fluoxetine 20 mg daily for 6 months after acute stroke did not improve functional outcome and increased the risk of falls, bone fractures, and epileptic seizures. These results do not support the use of fluoxetine to improve functional outcome after stroke

    Shape Specification in Design Using Fuzzy Logic

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    A shape specification system based on fuzzy logic is proposed, which aims to facilitate designers in conceptual design stage by allowing them to specify and work with rough models in a more intuitive fashion. The system uses a 3D object representation called 'parametric geons' which provide both qualitative and quantitative descriptions, in addition to global shape constraints, via eight shape parameters. Geometric descriptors and aesthetic descriptors are introduced and their fuzzy membership functions are constructed. Inference rules are obtained to link these descriptors with shape parameters. The system which models after designers' behaviour, allows designers' own aesthetic terms and interpretation of shapes to be added, and a library of successful designs with appropriate fuzzy descriptions to be constructed for later use

    Handheld Devices for Applications Using Dynamic Multimedia Data

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    Growing demand for ubiquitous and pervasive computing has triggered a sharp rise in handheld device usage. At the same time, dynamic multimedia data has become accepted as core material which many important applications depend on, despite intensive costs in computation and resources. This paper investigates the suitability and constraints of using handheld devices for such applications. We firstly analyse the capabilities and limitations of current models of handheld devices and advanced features offered by next generation models. We then categorise these applications and discuss the typical requirements of each class. Important issues to be considered include data organisation and management, communication, and input and user interfaces. Finally, we briefly discuss future outlook and identify remaining areas for research
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